Zelda Hip Hop
Remember Zelda from the Nintendo days? Team Teamwork remixed a few songs with sound clips from Zelda. It's sweet. I remember Zelda from the SNES days when he was a little 16 bit dude who was more cute than fearsome. The video game music was the same way for me so it's interesting to hear paired up with a song about cooking meth.
SMS Guerilla Projector
A couple of artists developed a portable projector that displays SMS messages on any flat surface. It can be an interesting mix of displaying very private content in very public spaces. But the way they are demonstrating the product, it looks like the portable feature is good for taking advantage of the context of a situation.
via PFSK
Cute Robots in NYC!
An NYC art student built a little robot that that only moves in one direction. She set it up on one side of a park and attached a flag letting people around it know where it was trying to go. The idea is to see if people will help it along it's course. The video shows that it did.
But what's interesting is that the robot is damn cute. If it was an ugly beast of a machine, would people still be inclined to help? Or if it's intentions were a little bit more complex, would people still help? I think there is something in how people relate to simple, harmless (and helpless) things - like babies, puppies and kittens. this little robot is showing (might be a stretch but...) that we can impart affection and care that's usually reserved for living things on to objects.
via Engadget
Augmented Reality Cube!
levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.
This is a game called levelHead designed by Julian Oliver. Below is his write up of what it is:
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms?
It was just yesterday when augmented reality on paper was an amazing feat, now people are pushing the boundaries so fast. As these new technologies are flourishing, one way to keep one step ahead of the game is to think about interfaces and how we can make the interface interesting instead of focusing on content. Content is a story that we have probably been exposed to at one point or another. What's new and exciting is how we interact with that content. Because a different way to interact with content can give us a new perspective on it.
Posters of NYC
Kenneth Goldsmith has been collecting the flyers and posters that he sees around NYC for the past 25 years. He picked a few of the best and scanned them in for everyone on the interwebs to take a look. Check out his collection here. Some of it is NWS. Some of it is hilariously insane. But it's all good.
From SF to NYC

Two DJs, spinnerty and d.Lo from San Francisco and NYC respectively, created a soundtrack to the respective cities that they live in. The project "san york" takes us from San Francisco's Mission District and Golden Gate in the morning and drops us off in the middle of NYC at night. Click here to check it out.
Knife Combs
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