levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.
This is a game called levelHead designed by Julian Oliver. Below is his write up of what it is:
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms?
It was just yesterday when augmented reality on paper was an amazing feat, now people are pushing the boundaries so fast. As these new technologies are flourishing, one way to keep one step ahead of the game is to think about interfaces and how we can make the interface interesting instead of focusing on content. Content is a story that we have probably been exposed to at one point or another. What's new and exciting is how we interact with that content. Because a different way to interact with content can give us a new perspective on it.
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